NavMesh Pathfinder Tech Demo
This NavMesh Pathfinder is built in Prime Engine (a custom engine developed by Artem Kovalovs). I imported a triangulated NavMesh from Maya into the Engine and implemented A* algorithm as pathfinder. I also developed a third-person character controller and camera. Lastly, I implemented some AI behaviours to make it a hide-and-seek mini game.
Tech Stack
C++, Prime Engine, Visual Studio, Lua
Development Time
Dec 2022 (1 month)
NavMesh
- Imported a static NavMesh from Maya and transformed it into a graph
Path Smoothing
- Implemented funnel algorithm to smooth paths