NavMesh Pathfinder Tech Demo

This NavMesh Pathfinder is built in Prime Engine (a custom engine developed by Artem Kovalovs). I imported a triangulated NavMesh from Maya into the Engine and implemented A* algorithm as pathfinder. I also developed a third-person character controller and camera. Lastly, I implemented some AI behaviours to make it a hide-and-seek mini game.

Tech Stack

C++, Prime Engine, Visual Studio, Lua

Development Time

Dec 2022 (1 month)

  • Imported a static NavMesh from Maya and transformed it into a graph

Path Smoothing

  • Implemented funnel algorithm to smooth paths