Game Engine Development
Tech Stack
C++, Visual Studio, DirectX 11, 3D Graphics and Physics
These technical demos are built in Prime Engine (a custom engine developed by Artem Kovalovs).
Development Time
Aug 2022 - Nov 2022 (3 months)
3D Physics and Collision
- Developed 3D physics component with collision detection and gravity
- Implemented sphere collider for characters and AABB collider for static objects
View Fustum Culling
- Created view fustum component for the camera
- Performed intersection tests between view fustum and AABB of objects
Wind Shader
- In this demo, I added wind source to camera and two soliders. We can see wind deformation become strongly when solider/camera are close to the meshes.
- I passed texture coordination into the DirectX 11 rendering pipepline and modified its vertex shader to achieve deformation.